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 Method Solutions Space Impact Kappa Basev1.16.104 N-gage Cracked By Binpda

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عدد الرسائل : 1078
العمر : 30
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نقاط : 1
تاريخ التسجيل : 13/05/2008

مُساهمةموضوع: Method Solutions Space Impact Kappa Basev1.16.104 N-gage Cracked By Binpda   الأربعاء أغسطس 13, 2008 8:14 pm

Method Solutions Space Impact Kappa Basev1.16.104 N-GAGE Cracked by BiNPDA













Gameplay



Space Impact Kappa Base title screenSpace Impact: Kappa Base (SIKB) is
an old-fashioned scrolling shoot-em-up, inspired by the original Space
Impact games which were embedded on Nokia's older mobile phones such as
the 3310.



In Kappa Base you pilot a craft (or "skyblade") through ten levels of
baddies and hazards in space, in the upper atmosphere and near the
ground. The plot goes like this: the Earth has become so polluted and
difficult to live on that some humans have chosen to alter themselves
mechanically and become a race of cyborgs called "MEKS". The MEKS have
decided that the remaining unaltered humans are "obsoletes" and should
be destroyed. Cue the usual man vs machine malarkey...



The plot has various interesting twists and turns and there's a
sequel-hunting ending, but the main aim of this game is to score well.
This isn't the kind of title where you play through it once and feel
that you've "beaten" it. In fact SIKB's playing structure is much more
like Mario Kart, as you receive a grade for each level and the
challenge is to go back again and again to improve the grade.



The gameplay revolves around choosing the appropriate skyblade and
weapon loads for each level. As you collect money in the game you
unlock more options, and eventually you can choose from eight skyblades
and seventeen types of weapons. Because you can take several weapons at
once on the same craft, there are 200 different combinations of weapons
load, and what you choose will make a lot of difference. Some levels
are almost impossible with a bad choice of weapons, but become much
easier when you select a more appropriate combination. The choice of
skyblade can also be important, as they have different properties in
terms of speed, armour, and kinetic energy gathering.



That last phrase might have sounded a bit weird, as it refers to an
unusual central concept of SIKB: to build up the energy for certain
powerful "kinetic" weapons, you have to let enemy bullets graze you.
Once the kinetic meter has been filled, you can use the special weapon.
The kinetic weapons aspect turn the usual gameplay on its head, as you
often find yourself desperately trying to get hit by bullets so that
you can use the special weapon and wipe out all the baddies on the
screen. The kinetic aspect also comes into play when you're trying to
get a high score, as there's a separate bonus meter which fills up as
you get hit.



Space Impact Kappa Base mission screenYou occasionally receive wingmen
to help you, but they generally just sit there shooting and getting
hit, rarely moving about. Your bullets don't harm them so you can just
ignore them if you like, or you can dive for cover behind them if
you're worried about taking damage.



The controls on SIKB are very simple: you move with the direction pad
and shooting is automatic. You can optionally set it to shoot manually,
but there's little point in using this as you have unlimited ammo. The
only other control is pressing 2 to fire your special weapon, which is
not covered by the autofire because its use can depend on building up
precious kinetic energy.



Rather awkwardly, there seems to be no way to play the game in
horizontal mode. You can physically hold the phone horizontally of
course, but it's difficult to use the keypad on slider models, and SIKB
did not use the N81's gaming keys at all.



There are four savegame slots, and three characters to choose from for
each slot. The choice of character doesn't make a huge amount of
difference, it mostly just determines which skyblade is unlocked at the
beginning of the game, and it also means the cut scenes are slightly
different.



You can choose to play the game in easy mode or normal mode. Easy mode
is very easy indeed, this reviewer played the game all the way through
on the first go in easy mode, but normal mode offers much more of a
challenge. The levels are the same in both modes, but you have four
continues in easy mode compared to one in normal mode, and the enemies
are harder to destroy in normal mode.







Space Impact Kappa Base skyblade screenSpace Impact Kappa Base weapons screen



Space Impact Kappa Base cutscene 1Space Impact Kappa Base cutscene 2



Space Impact Kappa Base solar arraySpace Impact Kappa Base space



Graphics & Sound





The gameplay and most of the graphics are in 2D, but there are some 3D
objects and enemies too, and the mixture works very well indeed, with a
pleasing alien look. There are 3D renderings of all the craft and
weapons during the weapons selection process, and the larger "boss"
enemies are all in 3D as well. The backgrounds are nicely detailed and
varied, ranging from snowscapes to forests to space stations to alien
planets.



The speed of the graphics can get very fast indeed and on some levels
it's extremely frantic, like watching a video on fast-forward. There
are often many dozens of separate moving objects on the screen at once,
and trying to find your ship among all the enemies and bullets can be
like trying to see dandruff in a snowstorm.



Cut scenes consist of anime-ish characters with text and dramatic music
in the background. These are sprinkled throughout the game, appearing
between and in the middle of levels as the plot unfolds. It gives the
game a real 16-bit feel, which is a good thing in this style of game.



Soundwise the game's soundtrack has a nice mixture of ambient and
dramatic music, and the very last level sounds like a dance version of
a Gregorian Chant. All of the music enhances the game without getting
in the way. The music and sound effects have separate volume controls,
so you can mix them to your own liking.







Space Impact Kappa Base boss screenSpace Impact Kappa Base first boss



Space Impact Kappa Base first boss speaksSpace Impact Kappa Base first boss attack



Space Impact Kappa Base alliSpace Impact Kappa Base flying away



N-Gage Arena



As befits an old-style shooter, the only online feature is a "World
Battle" global high score table. We could not get the Arena connection
to work in SIKB though, so we couldn't see if the promised clans
feature was present.



Overall



Whether you like SIKB depends on what kind of gameplay you enjoy most.
Although the offline game is called "story mode", the aim is really to
play and replay levels constantly chasing after a better grade, and to
unlock more items.



If you just want to play through the game once, then you will be
missing the point of SIKB. This is an "old school" scrolling shooter
where high scorers receive the greatest rewards, with a smattering of
3D graphics to give it a 2000s look.



In short, if you like classic shoot-em-ups then SIKB is for you. If you hate them, stay away.

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Method Solutions Space Impact Kappa Basev1.16.104 N-gage Cracked By Binpda
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